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发表于 2018-8-5 14:44:58
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本帖最后由 woclass 于 2018-8-5 14:49 编辑
Now Official: Long-term Collaboration with SpaceX
1 Apr 2017, 10:54:32 UTC · 讨论
Since April 2004 we have been under a Non-Disclosure Agreement with Space Exploration Technologies Corporation, better known as SpaceX. In 2017, yesterday in fact with the completion of the rocket re-launch live stream, the contract ran out and we can now finally talk publically about what has been going on behind the scenes all this time as we move forward into an open collaboration with SpaceX on their upcoming missions.
Space is hard, rocket science in particular is very hard. In 2004, just a few years after the SpaceX company was founded, they approached us with the problems they were facing. It had become clear that it was simply too dificult to complete the rockets and development that was required for NASA launches and instead the proposal was to simply render very convincing computer generated 3D graphics instead.
This is where BURP comes in. In 2004 it was very difficult to do these kinds of convincing animations - they initially tried using just normal office computers with simplified night-time visualizations but people on Twitter had become aware that many of the early "launches" seemed to occour at night. Quite quickly the rendering was offloaded onto BURP and we set up a front to look like a rendering service where people could get their Blender animations rendered - when in fact we were rendering SpaceX launches for their "live" streams.
Now that the NDA contract has run out we don't have to wait until the live stream starts in order to publicly show what is being rendered.
Elon Dusk, CEO of SpaceX had the following comment:
BURP is awesome. Now that it has grown so much we expect to be able to render missions to Mars way before 2019, there is nowhere we cannot appear to be going.
Also, when SpaceX eventually catches up with the reasearch for real actual rockets, part of the agreement is that BURP will get to be amongst the very first customers to launch its servers into space. That should make the workunits a lot lighter.
If you missed yesterday's show be sure to check out the "live" stream recording.
官方消息: 将与SpaceX长期合作
2017-04-01 讨论页
自 2004 年 4 月以来,我们一直与太空探索技术公司(Space Exploration Technologies Corporation,简称SpaceX)签订着保密协议。2017年,昨天,事实上在完成了火箭再发射的直播之后,我们的合同结束了。我们现在可以公开谈论长久以来幕后发生的事情。在下一阶段的任务中,我们与 SpaceX 公司上升为一种开放的合作关系。
探索太空是困难的,而火箭科学又是非常困难的。就在SpaceX公司成立几年后,2004 年,他们向我们提出了他们面临的问题。很明显,完成 NASA 发射所需要火箭的开发任务实在是太困难了,取而代之的是,他们提议用计算机生成的能以假乱真的 3D 图形进行直播。
这就是 BURP 的用武之地。在 2004 年,很难做出这些令人信服的动画 —— 他们最初只是尝试使用普通的办公电脑进行渲染,使用简化的夜间效果。但 Twitter 上的人们已经意识到,许多早期的“发射”似乎都是在夜间进行的。
很快,渲染工作就放到 BURP 上了,我们建立了一个前端,看起来就像一个渲染服务。人们可以在这里渲染他们的 Blender 动画 —— 实际上,我们是在渲染 SpaceX 发射的“直播”流。
现在 NDA 合同已经到期,我们不必等到直播开始,才能公开播放渲染的内容。
SpaceX 公司首席执行官埃隆评价道:
“BUPR 太棒了!既然它已经发展得如此之快,我们期望能够在 2019 年之前完成火星任务,我们似乎没有什么地方是不能前往的。”
此外,当 SpaceX 公司最终赶上了实际火箭研发工作时,协议的一部分内容是:BURP 将成为首批将其服务器送入太空的客户之一。这样会使渲染工作(workunits)更轻松。
如果你错过了昨天的节目,一定要看一下现场“直播”的录屏(Youtube)。
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